/*
 * Copyright (c) 2022 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "core/components_ng/pattern/text/text_paint_method.h"

namespace OHOS::Ace::NG {
CanvasDrawFunction TextPaintMethod::GetOverlayDrawFunction(PaintWrapper* paintWrapper)
{
    return [weak = WeakClaim(this), paintWrapper](RSCanvas& canvas) {
        auto textPaint = weak.Upgrade();
        CHECK_NULL_VOID_NOLOG(textPaint);
        textPaint->PaintSelection(canvas, paintWrapper);
    };
}

void TextPaintMethod::PaintSelection(RSCanvas& canvas, PaintWrapper* paintWrapper) {}
} // namespace OHOS::Ace::NG